What is OpenTTD software from OpenTTD Team, what is it used for and how to use it?
This is a clone of the original Transport Tycoon Deluxe
OpenTTD is an open source clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer.†It tries to mimic the original game as closely as possible while extending it with new features. Here are some key features of "OpenTTD": Significant enhancements from the original game: ∑ bigger maps (up to 64 times in size) ∑ an AI that is actually worthy of its name ∑ stable multiplayer mode for up to 8 players on LAN or Internet ∑ dedicated server mode and an in-game console for administration ∑ new pathfinding algorithms that makes vehicles go where you want them to (usually) ∑ autorail build tool, improved terraforming ∑ crossing tunnels ∑ canals, shiplifts ∑ larger, non-uniform stations and the ability to join them together (of same width or length) ∑ real checkpoints instead of dummy one-tile stations ∑ mammoth and multi-headed trains ∑ clone, autoreplace and autoupdate vehicles ∑ possibility to build on slopes and coasts ∑ "go to depot" orders, check orders and view order destinations ∑ order sharing and copying ∑ longer and higher bridges including 2 new ones ∑ reworked airport system with 2 more airports (international and metropolitan) ∑ presignals, semaphores ∑ preliminary support for TTDPatch newgrf features ∑ build many trees on one tile ∑ bribe the town authority ∑ lots and lots of patch- and configuration settings to tune the game to your liking. Also look at the wiki. ∑ save games with zlib compression for smaller sizes which does not interrupt gameplay ∑ big support for internationalisation. OpenTTD is already translated into more than 24 languages ∑ dynamically created town-names in 18 languages Better usability: ∑ convert rail tool (to rail, monorail, and maglev) ∑ build stations with drag&drop ∑ support of drag&drop for almost all tools (demolition, road/rail building/removing, scenario editor...) ∑ sorting of most lists based on various criteria (vehicle, station, town, industries, etc.) ∑ mouse wheel can be used to scroll in menus and to zoom in/out. ∑ autoscroll (to left/right) when the mouse is near the edge of the screen ∑ build in paused mode ∑ sell whole train by dragging it to the dynamite trashcan ∑ cost estimation with the 'shift' key ∑ patch options configuration window, change settings from within the game ∑ "debtmax" faster loan management with CTRL key Graphical/interface features: ∑ screenshots can be in BMP, PNG or PCX format (select in game options menu) ∑ more currencies (including Euro introduction in 2002) ∑ extra viewports to view more parts of the gamefield at the same time ∑ window mode with double zoom (CTRL+D to toggle) (MS Windows only) ∑ resolution and refresh rate selection for fullscreen mode ∑ colourful newspaper after a certain date ∑ colour coded vehicle profits ∑ game speed increase (through fast forward button or by pressing the TAB key) ∑ snappy and sticky windows that always stay on top and neatly align themselves to other windows ∑ more hotkeys for even less mouse-clicking